Move the Player
Quick tip of IF. Whilst you should use the walkthrough feature to take you to certain points in the game, in the early stages I found it quick and easy to just move the player manually to where I needed to test. Of …
Information on my investigation and teaching with interactive fiction.
Quick tip of IF. Whilst you should use the walkthrough feature to take you to certain points in the game, in the early stages I found it quick and easy to just move the player manually to where I needed to test. Of …
In my efforts to reveal player progress in ‘Lil Red’ I coded a rewards ladder applying XPs when players did something positive and ‘charging’ players for hints and deducting points for questionably actions or decisions. For example collecting the useful objects, completing tasks or sections …
Yes, I am still going on about IF – interactive fiction. Yes I am still writing ‘Lil Read’ and I do have an update for you and rather poignantly, considering the possible opportunities available to ICT teachers in the not …
At the beginning of the week I took a short pause from writing the content for ‘Lil Red’ (having completed ‘Reds Room’) to add a little ‘game mechanics’ to the title. With the support of Quest developer Alex Warren, ‘we’ …
In a week where I have struggled with coding IF, and learnt a lot along the way, Nick Gibb’s comments reminded me why I continue to struggle with IF. There is no doubt in my mind, no doubt whatsoever, that IF has …
An hour here and an hour there, I have been adding to my first IF title ‘Lil Red.’ Its proving a steep and very enjoyable learning curve, made even more challenging by the fact that it’s the holidays and I …
It’s been a while coming, but I have finally started on my first IF game in earnest. In my defense, it was hugely worthwhile playing a range of IF titles from start to finish to establish some IF etiquette, experience …
Yesterday I spent the afternoon with Alex Warren, developer of Interactive Fiction platform Quest, talking through game design and learning code my first feature game. It was a fascinating mixture of discussion, demonstration and questioning and as a result I …