Technology for Change
Technology is changing us whether we want it to or not. It either changes us directly or its changing the people that interactive and impact upon us or it changes the way in which we interact. That got me thinking …
Applying teaching strategied, techniques and ideas.
Technology is changing us whether we want it to or not. It either changes us directly or its changing the people that interactive and impact upon us or it changes the way in which we interact. That got me thinking …
ClassDojo works by setting up real-time feedback loops in the classroom, to recognise and reinforce desirable behaviours and values. Real-time visual notifications appear via the tool which can also be updated from a smartphone running the same page. Mobile of …
Quest A brand new system for creating text adventures or interactive fiction Alex Warren proudly announced yesterday that he was releasing Quest 5.0 out into the wild. My interactive fiction journey this past 10 months has been a rollercoaster of …
Every lesson is a lesson observation. You’ve 20+ young minds watching you. Will they assess you as satisfactory or outstanding? Twitter is always good for a sound bite here and there. [qr_code_display]
I have been bleating on about interactive fiction, and I realised that I had not explained why it was so revolutionary NOW, when its old technology. Well its new technology on top of old…. Previously, if you had enjoyed playing …
Bring your student’s reading and writing experiences to life.* In interactive fiction you control the main character. Their challenges, and their choices, are now yours! I have have set just one pedagogical goal for 2011-12 and aim to stick with …
@Sports_Greats: I can accept failure. Everyone fails at something. But I can’t accept not trying. -Michael Jordan http://twitter.com/Sports_Greats/status/105880976156143616 Sent with IFTTT
I am not sure what the ‘playing’ aspect added in terms of quality of gameplay.. There are positives, its another medium to engage with the character, however that engagement (in these early style games) is moderate and there is no …