3DGameLab Quest – Graphic Adventures
3DGameLab Quest – Graphic Adventures

3DGameLab Quest – Graphic Adventures

I am not sure what the ‘playing’ aspect added in terms of quality of gameplay..

There are positives, its another medium to engage with the character, however that engagement (in these early style games) is moderate and there is no actual game play skill involved. The narration remains the key driver. Here lies a percentage of the design, the puzzles the remain percentage. The super computer (the brain) is kind of let of the hook and I would like to have played the same game in a text only format for comparison.

The accidental death chance was amusing, with the autosave a good example of failure as fertiliser, the scoring system out of / 150 providing a target and progress features as points were scored.

Investigating the game a little further I learnt that I could run around the bad dude by speeding up my character. I gained a few extra points, found a few new characters to talk with, but it did not grab my attention. Having written a little IF, I am impressed by the effort the authors made to second guess, our guesses, but the sarcasm was certainly getting a little annoying. In fact I enjoyed it less than the text based adventures.

Are pictures necessary? I guess not for this game player.

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