So this Quest uses Jane McGonigal Tedtalk to get ‘us’ as learners to think about games and education, and now, I am looking for educations version of the epic win. Oh, and by the way, for life’s to do list, there is an app for that.
As TedTalks go, another positive ‘TEDster’ delivering her positive, proactive attempt to bring about change. I did a smattering of interest tip bits ‘…there is no unemployment in W0W,’ and ‘there are tons of collaborators and other players willing to help,’ in game environments and there is significant learning, 5 million WoW wiki edits, but that is where it ends. For all my urgent optimism, and blissful productivity and not getting that much epic meaning, maybe I need some social urgency to help me reach my tipping point? So the key questions will be answered using the ‘now’ working iPadio on the next post….. well its being uploaded now…
-
Can play and learning be combined?
-
What role does acknowledging progress play in successful gaming and is their transfer to education?
-
What do you think MacGonigal’s thought about parallel tracks of education (school/games)?
-
Reflect on Jane’s 4 things that games do to make us "virtuosos": Urgent Optimism, Social Fabric, Blissful Productivity, Epic Meaning.
-
[qr_code_display]